Before SDL3's release with the GPU abstraction, I was writing my own OpenGL and DirectX implementations - which isn't trivial! But it was a great learning experience, and not as bad as I expected it to be. I am however, very grateful for SDL GPU as it is a very solid foundation that will be tested across millions of devices.
Apply gamma correction to the normalized sRGB values to get linear RGB values.
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Google (Gemini) uses a tools array containing functionDeclarations, which holds the name, description, and parameters.
by_score := players.sort(fn(a: Player, b: Player) - bool {